![]() ![]() ![]() From the GRM perspective, they are just fighting against opressive governments, and they will fight whatever stands in their way. Gray-and-Grey Morality: From the perspective of the United States forces, all they are doing is keeping the peace and stability in the region, something the GRM threatens to destroy.Averted with UAF and Rebels since they use weapons from both sides. Good Guns, Bad Guns: Played straight with the US, Germans, and GRM.There are some Stealth-Based Mission as well as missions where you are driving a vehicle War Thunder style for the entirety of the mission.Genre Shift: While the USA campaign has you playing as the well-equipped US military armed forces, the GRM campaign has you often resort in guerilla warfare and tactics.Game Mod: Like the Men of War series, Call to Arms has extensive mod support.Heel Realization: Colonel Abu realized he has been used by the GRM leaders just before the final GRM mission, and took a bloody vengeance on the GRM leader.Full-Circle Revolution: Once the GRM almost completely defeated the UAF, their leaders start doing the same thing that caused the GRM revolution in the first place.Fauxrrari: While most vehicles have their proper names, the Humvees are called 'LAC' and the various Technicals which are obviously Hilux and Land Cruiser has 'Moyota' brand.The GRM is the subversive faction with weak and poorly armed infantry but having more soldiers per squad and strongly rely on picking up battlefield salvage early on until they can get the stronger vehicles. The Rebels is the balanced faction, while they have Glass Cannon lower tier vehicles like the GRM, their infantry are fairly well armed and quite tough. For the Resistance/Opfor, Russia is the powerhouse with infantry and vehicles on par with the US but fewer in number per squad.The UAF is the subversive with weaker but more numerous infantry and vehicles only better armored that GRM vehicles that is until they can get their late game tanks. For the Coalition, USA is the powerhouse with the strongest vehicles and tough but few infantry, Germany is balanced with weaker but more versatile vehicles while still having strong infantry.The Eastern European Rebels is this for The Consortium. Expy: The GRM for the GLA, although the GRM did not resort to inhuman tactics such as suicide bomber, human wave attacks, or toxin attacks, which the GLA are infamous of.On the other hand, Elite Mooks squads of all factions do not have a medic because each squad member is a capable medic themselves. Combat Medic: Most medics are just as capable in combat as their regular squadmates.Even in the US campaign it is told that the GRM tanks and technicals are useful addition to your forces and that you should try and capture them by forcing the crew to bail out and have your engineers restore them to working order. The first GRM mission tells you to order your poorly armed militia to pick up UAF weapons. Enemy Exchange Program: Very strongly encouraged in the game.Civil Warcraft: The final GRM mission is a civil war within the GRM.Break Out the Museum Piece: Lee-Enfield bolt action rifles were common for the insurgent arsenal, before they upgrade to the infamous AK rifles.The UAF has no qualms regarding executing innocent unarmed civilians ( according to the GRM view, anyway). Black-and-Gray Morality: The GRM vs UAF conflict.Authority Equals Asskicking: The UAF General in the GRM campaign will pick up a rocket launcher and try to fight you.Arbitrary Gun Power: With the exception of Hardcore mode, direct hit, even point-blank and to the head, isn't enough to kill an enemy soldier, possibly to prevent the direct control mode abuse.Not to be confused with the old kung fu film with the same name. Call to Arms is a Real-Time Strategy game developed by Digitalmindsoft, the same developers behind the Men of War series, and shares a lot of game mechanics in common with the aforementioned series, but also brings its own twist to the genre: mainly by allowing players to assume direct control of the units under their command, where the game changes to a third or first person perspective and the player uses similar controls to that of a shooting game.Ĭall to Arms is set in the near future, where the United States forces and their allies are engaged in a war in the middle east against the Global Revolutionary Movement (GRM), a faction that started out as a small insurgency and managed to occupy vast portions of the region (alongside with parts of North Africa). ![]()
0 Comments
Leave a Reply. |